Once the Main Game is completed, the player can freely choose to return to any stage they wish, including the Gear Fortress stages. ![]() The difficulty level challenge will also affect what occurs on a stage and what items can be found laying around. Like in Mega Man 10, the game features difficulty modes, expanding upon them for a total of four: "Newcomer", "Casual", "Normal" and "Superhero". Additionally Eddie and Beat play the same role they did in Mega Man 9 and Mega Man 10. Also a number of items found in the store cannot be purchased right away and each requires their own method to be unlocked first before they can be purchased. The player has the option of equipping or unequipping parts bought at the store, but if there are two similar parts, namely in the case of the Energy Balancer and Cooling System items that have a more powerful variant, only one may be equipped at a time. Players also can now use the right analog stick (or right touchpad with a Steam controller) to allow Mega Man to quickly switch to a specific weapon based on the direction used without having to go through any others first (or tapping it to return to the Mega Buster).Įnergy Tanks, Weapon Tanks, and Mystery Tanks make a re-appearance in this game, along with the Store and being able to use Screws as currency again (now referred to as Bolts), which is run by Roll for the Items/Support section and Auto for the Parts section. His ability to switch between weapons without going to the menu originally seen in Mega Man 7 and most other games afterward (excluding Mega Man 9) is retained (but with positioning rearranged to buttons such as B l2 and B r2 instead). Unlike any past games where Mega Man would merely undergo a color change upon collecting Special Weapons, Mega Man 11 introduces a new feature where his helmet and left arm (for his Mega Buster) will also undergo a change with each special weapon besides a color change, known as "Head Gear" and "Arm Gear", based around the design of the Robot Master the weapon is obtained from. It can also be activated or deactivated at will by pressing a button based on the controller (for the default buttons for the PS4 version, B t for Rush Coil, or B c for Rush Jet), which can also switch Mega Man back to normal if he is equipped with a special weapon. A new feature is that the energy meter for Rush is now present as a standard feature, negating the need to switch over to it first, but the weapon energy is now connected to both of Rush's forms. The player can also call upon Rush to reach higher platforms, using familiar abilities such as the Rush Coil and Rush Jet (though Mega Man must defeat half of the Robot Masters to gain the ability to use Rush Jet). The Charge Shot now possesses the "Guard Break" ability where a fully charged shot can temporarily stun shielded enemies (such as Met or Sniper Joe), rendering them vulnerable to a quick rapid-fire attack before they regain their balance. Mega Man is once again able to use Sliding and Charge Shot. Mega Man 11 marks the return of difficulty settings for the series, : "Newcomer", "Casual", "Normal", and "Superhero". When Mega Man's health is critically low, he can activate both gears to perform a powerful charge shot which can only be used once and leaves Mega Man weakened afterwards. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry both of these will overheat if Mega Man uses them too much. ![]() Unique to this game is the "Double Gear" system, which grants Mega Man two additional abilities the "Speed Gear" and "Power Gear". Much like Mega Man Powered Up and Mega Man: Maverick Hunter X, Mega Man 11 uses 2.5D graphics for the gameplay engine. Mega Man 11 features 3D polygonal characters and environments, departing from the pixel art-based approach from the first six games and the ninth and tenth installments, and going towards a similar approach to both the seventh and eight installments in its detailed graphic gameplay. Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating the Robot Master bosses at the end of each level. ![]() ![]() Players travel through linear stages before battling against one of Doctor Wily's eight Robot Masters. Mega Man is once again able to use Sliding and Charge Shot, and can call upon Rush to reach higher platforms, using abilities that appear to be Rush Coil and Rush Jet. Mega Man 11 features the usual gameplay of the classic games.
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